AI Insights · Timothy · July 2024
Top 5 2D Anime Games Performance in Germany Q2 2024
The top 5 2D anime games in Germany showed varied performance in terms of downloads, revenue, and active users during Q2 2024. Detailed insights reveal trends in user engagement and financial success.
The second quarter of 2024 witnessed intriguing trends in the performance of the top 5 2D anime games on a unified platform in Germany. Here’s a detailed look at the downloads, revenue, and active user metrics of these popular titles.
Legend of Mushroom from Joy Net Games showed a mixed performance. Revenue fluctuated throughout the quarter, peaking at approximately $341K in the week of May 27, but later declined to around $200K by the end of June. Downloads experienced a consistent drop, starting from 36K in the first week of April to just over 6K in the last week of June. However, weekly active users steadily increased, reaching around 150K by the end of the quarter.
Hero Wars: Alliance by Nexters Global LTD recorded a notable revenue peak of approximately $396K in mid-May, followed by fluctuations that settled around $238K by the end of June. Downloads saw an upward trend, reaching a high of 25K in the week of May 20, before stabilizing around 21K in the final week of June. Weekly active users showed a gradual increase, closing the quarter at about 50K.
Isekai:Slow Life from Mars Era Limited maintained relatively stable revenue, hovering around $75K to $95K throughout the quarter. Downloads saw a slight decline from nearly 5K in early April to just over 2.8K by the end of June. Active users fluctuated but ended on a positive note, reaching approximately 30K in the last week of June.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced significant revenue fluctuations, with a high of $165K in the first week of April, dropping to $18K by mid-June, and recovering to around $42K by the end of the quarter. Downloads remained relatively stable, ranging between 1.5K and 2.4K. Active users showed some variability but ended the quarter strong at approximately 38K.
AFK Arena by Lilith Games saw a varied revenue trend, peaking at around $87K in late April and stabilizing around $60K by the end of June. Downloads showed a significant spike in early June, reaching over 2.8K, before tapering off to approximately 1.2K. Weekly active users remained relatively steady, ending the quarter at about 18K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.